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About Eclose

The project is titled “A model for Interactive (A)Synchronous Learning in Online STEM Education” and is being implemented for 24 months between 1 March 2021 and 28 February 2023. It is co-funded by the Erasmus+ Programme, in the framework of Call 2020 Round 1 KA2 - Cooperation for innovation and the exchange of good practices, KA226 - Partnerships for Digital Education Readiness.

The COVID-19 outbreak has had a significant impact on higher education all over the world. The real challenge of today is to consciously choose available collaboration tools and engagement methods to arouse student interest and provoke a response for a more efficient and effective communication and learning experience while away from a traditional classroom. To face that challenge, four universities involved in the project decided to join forces for the development, implementation and dissemination of innovative and comprehensive teaching and learning solutions, supported by advanced IT technologies and tools, to increase the level of student-teacher interaction during online education.

 The project goals:
  • Gamification learning experience for students
  • Training opportunities for academic teachers
  • Toolbox for teachers
  • Digital badges for students


Status meeting in Saarbrücken

Status meeting in SaarbrückenOn 22 – 24 September 2021 the project team met in Saarbrücken/Germany to revise e-CLOSE after the first 6 months of its implementation. Due to the temporary containment of the pandemic, the meeting could be held in person at the headquarters of htwsaar. It was the first time the team met together in such a formula – a welcoming change from the realities of working on the project in recent months. Representatives of all partner universities attended the event and discussed current development status of selected intellectual outputs. The team agreed on the necessary next steps for the tasks implementation. Colleagues from htwsaar presented to everyone the WBS Learnspace 3D - a virtual world of teaching and learning where students and lecturers - as avatars - give presentations, take part in lectures, organize project meetings on the terrace or in the lobby to connect with other students. It was an interesting inspiration for the project activities and everyday teaching and learning taking place at the universities.


The COVID-19 outbreak has had a significant impact on higher education all over the world. Universities had to rapidly transform their study programmes to be delivered online to keep student retention and maintain access to learning.

dr inż. Dorota Piotrowska, prof. PŁ,
project Coordinator


Methodology of Interactive Asynchronous and Synchronous Online STEM Education       
Distance Teaching Toolbox for Educators 
Teacher Training Courses

Smart Gamification Based On Multiple Intelligence Theory 

Online Badges For Sustainable Education (21st Century Skills) 

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intellectual outputs
students in summer school
course of smart gamification